In today's world, Games and Culture is a topic that has generated great interest and debate in various spheres of society. With the increasing importance of Games and Culture in everyday life, it is essential to understand its implications and consequences in order to address it effectively. In this article, we will explore the different facets of Games and Culture, analyzing its impact in different areas and offering perspectives that contribute to enriching knowledge on this topic. From its origin to its evolution today, Games and Culture continues to be a relevant topic that deserves our attention and reflection.
Discipline | Cultural studies, media studies |
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Language | English |
Edited by | Tanya Krzywinska |
Publication details | |
History | 2006–present |
Publisher | |
Frequency | 8/year |
2.180 (2021) | |
Standard abbreviations | |
ISO 4 | Games Cult. |
Indexing | |
ISSN | 1555-4120 |
LCCN | 2005212229 |
OCLC no. | 58730582 |
Links | |
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
The journal is abstracted and indexed in:
According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.