Games and Culture

In today's world, Games and Culture is a topic that has generated great interest and debate in various spheres of society. With the increasing importance of Games and Culture in everyday life, it is essential to understand its implications and consequences in order to address it effectively. In this article, we will explore the different facets of Games and Culture, analyzing its impact in different areas and offering perspectives that contribute to enriching knowledge on this topic. From its origin to its evolution today, Games and Culture continues to be a relevant topic that deserves our attention and reflection.

Games and Culture
DisciplineCultural studies, media studies
LanguageEnglish
Edited byTanya Krzywinska
Publication details
History2006–present
Publisher
Frequency8/year
2.180 (2021)
Standard abbreviations
ISO 4Games Cult.
Indexing
ISSN1555-4120
LCCN2005212229
OCLC no.58730582
Links

Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.

Abstracting and indexing

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.

References

  1. ^ a b c d "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
  2. ^ a b c d "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
  3. ^ "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
  4. ^ "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
  5. ^ "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.

External links