In this article, we will explore the fascinating world of Quick, Draw!, analyzing its impact on different aspects of society. From its origin to its relevance today, Quick, Draw! has captured the attention of academics, scientists and enthusiasts alike. We will learn about its evolution over time, as well as its influence on culture, politics and the economy. Through a detailed analysis, we will discover the many facets of Quick, Draw! and its importance in the contemporary context. This article seeks to provide a comprehensive view of Quick, Draw!, addressing its most relevant aspects and offering a multidisciplinary perspective that allows the reader to appreciate its true scope.
Quick, Draw! | |
---|---|
Publisher(s) | |
Designer(s) | Jonas Jonejas, Henry Rowley, Takashi Kawashima, Jongmin Kim, Ruben Thomson, Nick Fox-Gieg |
Platform(s) | Browser |
Release | November 2016 |
Genre(s) | Guessing game |
Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, improving its ability to guess correctly in the future. The game is similar to Pictionary in that the player only has a limited time to draw (20 seconds). The concepts that it guesses can be simple, like 'foot', or more complicated, like 'animal migration'.
In a game of Quick, Draw!, there are six rounds. During each round, the player is given 20 seconds to draw a random prompt selected from the game's database whilst the artificial intelligence attempts to guess the drawing, similar to a game of Pictionary. A round ends either when the artificial intelligence successfully guesses the drawing or the player runs out of time.[citation needed]
At the end of a Quick, Draw! game, the player is given their drawings and results for each round. They can also view the artificial intelligence's comparisons of their work with other player-given drawings, before either quitting or replaying.