.fun

.fun is a topic that has sparked the interest of many people over the years. Since its discovery, it has generated debates, controversies and a wide range of opinions. In this article, we will explore different aspects related to .fun, from its impact on society to its possible implications in the future. Through a detailed analysis, we will seek to better understand the importance and relevance of .fun today, as well as the possible ramifications it could have in various areas. Without a doubt, .fun is a fascinating topic that deserves special attention and continues to generate great interest around the world.

.fun
IntroducedDecember 20, 2016 (2016-12-20)
TLD typeGeneric top-level domain
StatusActive
RegistryRadix
SponsorRadix FCZ
Intended useEntertainment websites
Registered domains373,754 (4 January 2023)
Registration restrictionsNone
StructureRegistry at second level allowed
Dispute policiesUDRP
DNSSECYes
IDNNo
Registry websitenic.fun

.fun is a generic top-level domain (gTLD) of the Domain Name System used on the Internet. The name is derived from the English word fun.

History

The .fun domain was registered in December 2016. It is currently owned by Radix, a company which owns several other generic top-level domains. According to Radix, the target group of the top-level domain is for "individuals or organisations who wish to entertain the target audience."

Usage

.fun is used by a variety of entertainment-related websites, including an Australian website which helps parents find safe places for their kids to play and an event organizer for companies.

References

  1. ^ a b "About .fun domains". Google Domains. Archived from the original on June 1, 2022. Retrieved June 1, 2022.
  2. ^ a b "Delegation Record for .FUN". IANA. Archived from the original on July 19, 2022. Retrieved June 1, 2022.
  3. ^ nTLD stats. greenSec GmbH.
  4. ^ a b ".fun — You Have to Have it!". Radix. Archived from the original on December 30, 2021. Retrieved June 1, 2022.

External links