2K Marin

This article will address the issue of 2K Marin, which has become very relevant in recent times. 2K Marin is a topic that impacts a large number of people in different areas of life, whether professional, personal, social or cultural. Throughout this article, different aspects related to 2K Marin will be explored, from its origin and evolution to its possible future implications. Different perspectives and opinions on the matter will also be analyzed, with the aim of offering a complete and enriching vision of this topic of great interest to today's society.

2K Marin, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedDecember 17, 2007 (2007-12-17)
DefunctOctober 17, 2013 (2013-10-17)
Headquarters,
US
Parent2K

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

History

The formation of 2K Marin was announced on December 17, 2007. The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name. The studio dropped the 2K Marin label in November 2010 and returned to the previous 2K Australia name, this time for BioShock Infinite.

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson. That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year. Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio. 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.

Games developed

Year Title Platform(s) Notes
2008 BioShock PlayStation 3 Ported only; game developed by 2K Boston and 2K Australia
2010 BioShock 2 Microsoft Windows, PlayStation 3, Xbox 360
2013 The Bureau: XCOM Declassified Microsoft Windows, PlayStation 3, Xbox 360

References

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  11. ^ Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". Rock, Paper, Shotgun. Archived from the original on September 13, 2018. Retrieved February 24, 2018.
  12. ^ Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku.
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  16. ^ IGN Staff (May 28, 2008). "2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock". IGN.