Nowadays, 5th Gear (video game) has become a recurring topic in discussions and debates worldwide. The importance of 5th Gear (video game) is reflected in its impact on society, economics and politics, making it a point of interest for researchers, leaders and citizens alike. Throughout history, 5th Gear (video game) has caused multiple changes and transformations, generating both enthusiasm and controversy. In this article, we will address various aspects related to 5th Gear (video game) and analyze its impact in different contexts. From its influence on daily life to its role on the global stage, 5th Gear (video game) continues to occupy a relevant place on everyone's agendas.
5th Gear | |
---|---|
Developer(s) | Fantastic Four |
Publisher(s) | Hewson Consultants |
Designer(s) | Jeroen Leijten |
Composer(s) | Jochen Hippel |
Platform(s) | Amiga, Atari ST, Commodore 64 |
Release | Amiga
|
Genre(s) | Driving game |
Mode(s) | Single-player |
5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label. The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens. It was largely inspired by previous arcade games Steer and Go and Spy Hunter.
The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.