ARTag

This article will address ARTag, a topic that has gained great relevance in recent times. ARTag has captured the attention of experts and the general public due to its impact and relevance in different aspects of society. Throughout history, ARTag has been the subject of study and debate, which has generated various interpretations and approaches to this topic. In this sense, it is important to analyze ARTag from multiple perspectives in order to understand its scope and impact in various areas. That is why this article is presented, with the aim of providing a comprehensive and updated view on ARTag, providing relevant information for the reader interested in delving deeper into this fascinating topic.

Comparison of augmented reality fiducial markers for computer vision

An ARTag is a fiducial marker system to support 3D registration (alignment) and pose tracking in augmented reality. They can be used to facilitate the appearance of virtual objects, games, and animations within the real world. Like the earlier ARToolKit system, they allow for video tracking capabilities that calculate a camera's position and orientation relative to physical markers in real time. Once the camera's position is known, a virtual camera can be positioned at the same point, revealing the virtual object at the location of the ARTag. It thus addresses two of the key problems in Augmented Reality: viewpoint tracking and virtual object interaction.

An ARTag appears on the Mars Science Laboratory. A similar technique is being used by NASA's Spacecraft 3D smartphone app as an educational outreach tool.

ARTag is supported by the open source Goblin XNA software.

See also

References

  1. ^ "Image: Mars Curiosity Looks Away from the Sun". SpaceRef - Your Space Reference. 2012-08-08. Retrieved 2012-08-09.
  2. ^ "Mars Science Laboratory: Participate". NASA JPL. Archived from the original on 2009-03-20. Retrieved 2012-08-10.
  3. ^ "Nasa's augmented reality app lets you control Curiosity Mars rover". Wired UK. 2012-07-12. Archived from the original on 2012-08-20. Retrieved 2012-08-09.
  4. ^ "AR target image: grains from an Oregon sand dune" (PDF). NASA. Archived from the original (PDF) on 2012-08-10. Retrieved 2012-08-10.
  5. ^ "Goblin XNA". Columbia University Computer Graphics & User Interfaces Lab. 2009-01-30. Retrieved 2012-08-09.

External links