In this article, we will examine in detail the concept of Arcatera and its relevance in different contexts. It is essential to understand the importance of Arcatera in our current society, as well as its influence on various aspects of daily life. Throughout this analysis, we will explore the implications and applications of Arcatera in different areas, from culture and history to science and technology. Likewise, we will examine the impact of Arcatera on contemporary society and its evolution over time. This article aims to provide a comprehensive and up-to-date view on Arcatera, in order to foster a deeper understanding of its importance and contribution to society.
Arcatera | |
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Developer(s) | Westka Interactive |
Publisher(s) | Ubi Soft |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Role-playing |
Arcatera: The Dark Brotherhood is a role-playing game developed by German studio Westka Interactive and published by Ubi Soft in August 2000 for Windows.
The town of Senora has been taken over by the Dark Brotherhood, and it is the player's task to defeat the villains. Players explore the town, interact with characters, and gather information to advance the story. There are four available characters: a fighter, a thief, a magician, and a monk.
The concept and story was development for over 12 years, and it was Westka's first international video game project. A comic book based on the game was also released. The game was dubbed into the Polish language for a Polish release.
Eurogamer said the game is confusing to play. while Ray Ivey of Just Adventure was impressed by the game at E3, he said he was very disappointed by the final result. Actiontrip praised the animations and settings. Evolver felt it had an "exciting, challenging background story". Mediabiz wrote Arcatera was a respectable game that showed that Germany was becoming a developer of impressive games. Jeuxvideo felt it was a success mix between the adventure and roleplaying genres. Gry Online decided that while the game had beautiful concept behind it, the final product was not attractive at all. Actiontrip noted that the music was simple and uninspired. GameCaptain felt the game's biggest problem was its persistent bugs.