Catching Features

In this article we will explore the topic of Catching Features from a multidisciplinary approach, analyzing its implications and relevance in different contexts. Catching Features is a topic widely studied and debated in various fields, its repercussions range from the social to the scientific sphere, and its influence extends throughout history. Through a comprehensive analysis, we aim to shed light on Catching Features and offer a complete perspective that allows us to understand its importance and scope today. Throughout this article, we will examine different aspects of Catching Features and explore its impact on society today, as well as possible implications for the future.

Catching Features

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Startup screen (Demo version)
Developer(s)Greg Walker
Publisher(s)Biggins Game Programming
EngineDirectX
Platform(s)Windows (or WINE/CrossOver on Linux, Mac)
Release
  • WW: March 9, 2017
Genre(s)Sports/Simulation
Mode(s)single-player, multiplayer

Catching Features is a sports simulation video game developed for the sport of orienteering.

Several different modes of play are available. Individual courses are run with interval starts against computer opponents, or with a mass start against many of them. Relay events allow you to run one leg of a forked relay course.

A random map generator lets you create an endless supply of maps and courses to run on. Each course you run will earn you a number of ranking points based on the other runners that day. By earning more points it is possible to unlock additional events to run.

References

  1. ^ "List of software for orienteering | International Orienteering Federation". orienteering.sport. Retrieved 2024-01-01.
  2. ^ Stone, Tim (2008-07-16). "Catching Features review". gamesradar. Retrieved 2024-01-01.
  3. ^ Kocbach, Jan. "To JWOC with Catching Features". World of O News. Retrieved 2024-01-01.
  4. ^ Kocbach, Jan. "WoO-TV & Gueorgiou: 3D Terrain Model for Orienteering TV productions". World of O News. Retrieved 2024-01-01.
  5. ^ Kocbach, Jan. "Another step forward for Catching Features!". World of O News. Retrieved 2024-01-01.
  6. ^ "Play Catching Features - O-training.net". o-training.net. Retrieved 2024-01-01.
  7. ^ Kvåle, Hans Jørgen (2013). Competition preparation by terrain simulation in orienteering : Can terrain simulation of an embargoed terrain improve performance in orienteering?.
  8. ^ Machado, Roni da Costa (2016-11-02). O jogo virtual como ferramenta para a aprendizagem: um olhar na corrida de orientação (bachelorThesis thesis) (in Brazilian Portuguese). Universidade Federal do Rio Grande do Norte.
  9. ^ Yaroslav, Galan (2022-08-31). "Monitoring the effectiveness of innovative forms of orienteering during the Covid-19 pandemic". Journal of Physical Education and Sport. 22 (8): 1885–1892. doi:10.7752/jpes.2022.08238. ISSN 2247-8051.

External links