CyberStep's theme is one that has captured the attention of people of all ages and backgrounds. From its relevance in modern society to its impact on history, CyberStep has been the subject of debate and reflection in numerous areas. Over the years, different perspectives and approaches have emerged, enriching the understanding and appreciation of CyberStep. In this article, we will explore various facets of CyberStep, from its origins to its current influence, with the aim of providing a broad and complete overview of this fascinating topic.
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Native name | サイバーステップ |
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Company type | Public |
Industry | Video Game Development and Publishing |
Founded | April 1, 2000 |
Headquarters | Suginami-ku, Tokyo, Japan |
Key people | Rui Sato (President and Board Member) |
Subsidiaries |
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Website | corp |
CyberStep, Inc. is a Japanese global online video game developer and publisher. The company was founded on April 1, 2000.
CyberStep is a developer and publisher of online video games. Headquartered in Japan, CyberStep has local branches in the United States, Taiwan, Korea, the Netherlands and Indonesia.[citation needed] The company was founded on April 1, 2000.
CyberStep has developed seven online games: notably the third-person shooter Cosmic Break in 2008, the action MMORPG Onigiri in 2013, and Dawn of the Breakers in 2018. In 2017, Cyberstep released its English language version of Toreba, where online players can pay to control crane games to win prizes.
CyberStep has developed a notorious reputation internationally by critics and players of its games for its gashapon-based monetisation model.
In 2020, Cyberstep faced lawsuits regarding employees tampering with machines to prevent wins in its online crane game, Toreba.
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