Dark Legions

In today's world, Dark Legions is a topic that has become increasingly relevant. Whether due to its impact on society, its importance in the economy or its influence on culture, Dark Legions has become a point of attention for both experts and the general public. With its wide range of implications and its ability to generate debate and reflection, Dark Legions has established itself as a crucial topic on the current agenda. In this article, we will explore the different facets of Dark Legions, analyzing its origin, its evolution over time and its possible future. Furthermore, we will examine the role that Dark Legions plays in people's daily lives and its relevance in the global context.

Dark Legions
Developer(s)Silicon Knights
Publisher(s)Strategic Simulations
Designer(s)Denis Dyack
Rick Goertz
Andrew Summerfield
Platform(s)MS-DOS
ReleaseApril 1994
Genre(s)Action, strategy
Mode(s)Single-player, multiplayer

Dark Legions is a 1994 action strategy game for MS-DOS. It was developed by Silicon Knights and published by Strategic Simulations (SSI).

Key features

Some key features of this game include:

  • Multi-player head to head
  • 16 unit types with unique characteristics and abilities
  • A combination of strategic movement with real-time combat
  • Purchasing of units at game start allows each player to customize their forces
  • Multiple game maps

Many reviewers and players note it as an updated version of the 1983 computer game Archon: The Light and the Dark, calling it "Archon with an attitude."

Description

Dark Legions is an action based strategy game. The player may play against the computer or another human on a strategic game board. In the beginning of the game, the player buys their forces with a predefined number of credits, and may purchase any of the 16 characters along with various kinds of traps and even rings of power to upgrade their creatures. One is chosen to be the "Orb Keeper". The Orb Keeper is like the King in chess: the game is over if he dies. Then players set up on a chosen map and start to move turn wise. When one player moves a piece into the same square as an opponent, the action is instantly transferred to another board map that represents the terrain upon which the two pieces occupy. Each player starts with their single piece on this "melee map" and must fight using their figures. The fight is simultaneously controlled in real time.

Reviews

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