Today, Designing Virtual Worlds is a topic that has become increasingly relevant in modern society. With the advancement of technology and globalization, Designing Virtual Worlds has become a central point of debate and interest for people of all ages and backgrounds. As we move closer to further understanding the impact of Designing Virtual Worlds, new questions and challenges arise that deserve to be explored. In this article, we are going to delve into the world of Designing Virtual Worlds, exploring its various aspects, implications and consequences in our daily lives. From its history to its influence on popular culture, we will dive into an exhaustive analysis that will allow us to better understand the importance of Designing Virtual Worlds today.
Author | Richard Bartle |
---|---|
Country | United States |
Language | English |
Genre | Non-fiction |
Publisher | New Riders |
Publication date | 2003 |
Media type | Print (Paperback) |
Pages | 741 |
ISBN | 0-13-101816-7 |
Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it.
In 2021, the author made the book freely available under a Creative Commons license on his website.
Designing Virtual Worlds argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's exploration of self, as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. The book also focuses on the practicalities of its subject.
This section may require cleanup to meet Wikipedia's quality standards. The specific problem is: Please provide attribution so readers know who is saying these things about the book, and when these reviews were published. (May 2019) |
It has been called "the bible of MMORPG design" and spoken of as "excellent", "seminal", "widely read", "the standard text on the subject", "the most comprehensive guide to gaming virtual worlds" and "a foundation text for researchers and developers of virtual worlds" that is "strongly recommended for anyone actually thinking about building one of these places" and "describes the minimum level of competency you should have when discussing design issues for virtual worlds".
It wasn't all sunshine and roses, though. One reviewer, Dave Rickey of Skotos.net, a website founded in 1999 and dedicated to "multiplayer interactive fiction on the Internet" , called it a "must-read" work, but that he found "much that was questionable, incomplete, or just erroneous".
{{cite journal}}
: Cite journal requires |journal=
(help)