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EXperimental Computing Facility

In this article, we will explore in detail the topic of EXperimental Computing Facility, a topic that has captured the attention of academics, experts, and hobbyists alike. With an in-depth approach, we will analyze the different facets related to EXperimental Computing Facility, from its origin to its impact on today's society. Throughout these pages, we will examine the different perspectives and opinions regarding EXperimental Computing Facility, as well as its evolution over time. Through exhaustive research and the collection of relevant data, we will delve into the ins and outs of EXperimental Computing Facility with the aim of providing our readers with a complete and enriching insight into this topic.

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Founded in 1986, the eXperimental Computing Facility (XCF) is an undergraduate computing-interest organization at University of California, Berkeley. The "Experimental" description was given in contrast to the Open Computing Facility and the Computer Science Undergraduate Association,[1] which support most of the general-interest computing desires of the campus. As such, the XCF stands as a focus for a small group of computer-scientists uniquely interested in computer science.

Members of the organization have been involved in projects such as NNTP,[2] GTK,[2][3] GIMP,[2][3] Gnutella,[2] and Viola.[2] Members of the XCF were instrumental in defending against the Morris Internet worm.[2][3]

Notable alumni

Notable alumni of the organization include: Jonathan Blow,[4][5] Gene Kan,[2] Spencer Kimball,[2] Peter Mattis,[2] Pei-Yuan Wei,[2] and Phil Lapsley.[2][3]

References

  1. ^ "Home | CSUA". Computer Science Undergraduate Association. Retrieved 2018-04-12.
  2. ^ a b c d e f g h i j k Frauenheim, Ed (December 4, 2000). "Free Photoshop for the people". Salon. Article on the history of the Experimental Computing Facility and its role in creating free software.
  3. ^ a b c d "eXperimental Computer Facility's proud present and impressive past". Engineering News. February 10, 2003. Archived from the original on April 22, 2003.
  4. ^ "Frobozz Magic Programming Language". Free On-line Dictionary of Computing. June 2, 1992.
  5. ^ Keur, Scott (Feb 8, 1998). "Interview With Wulfram Development Team by Scott Keur". The Multiplayer Online Games Directory. Archived from the original on Jul 3, 1998.