In this article, we will delve into the exciting world of FASA Studio, exploring its different facets and delving into its importance in today's society. FASA Studio has captured the attention of professionals, experts and enthusiasts due to its relevance in various fields, from science to popular culture. Over the next few lines, we will analyze its impact and evolution over the years, as well as its possible implications for the future. Get ready to immerse yourself in a journey of discovery and learning about FASA Studio, a topic that will undoubtedly leave no one indifferent.
Formerly | FASA Interactive Technologies Inc. (1994–2002) |
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Company type | Subsidiary |
Industry | Video games |
Founded | 1994Chicago, Illinois | in
Founder | Jordan Weisman |
Defunct | September 12, 2007 |
Headquarters | Redmond, Washington, U.S. |
Parent |
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FASA Studio (formerly FASA Interactive Technologies Inc.) was an American video game developer that was founded in 1994 in Chicago, Illinois by the tabletop game company FASA Corporation. FASA is an acronym for "Freedonian Aeronautics and Space Administration".
In 1996, FASA Interactive and Virtual World Entertainment, another company created by FASA Corp. founders Jordan Weisman and L. Ross Babcock, became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of Microsoft Game Studios. As such, the company developed games exclusive to the Windows and Xbox platforms Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus.
FASA was officially shut down on September 12, 2007, with only the Community Manager and Technical Support Manager positions remaining active to support their games. Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who directed a venture called Smith & Tinker. Smith & Tinker closed down November 8, 2012.[citation needed]
Year | Title | Platform | Note(s) |
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1998 | MechCommander | Windows | Published by MicroProse and Hasbro Interactive |
2000 | MechWarrior 4: Vengeance | ||
2001 | MechWarrior 4: Black Knight | Co-developed with Cyberlore Studios | |
MechCommander 2 | |||
2002 | MechWarrior 4: Mercenaries | Co-developed with Cyberlore Studios | |
MechAssault | Xbox | Co-developed with Day 1 Studios | |
2003 | Crimson Skies: High Road to Revenge | ||
2004 | MechAssault 2: Lone Wolf | Co-developed with Day 1 Studios | |
2007 | Shadowrun | Windows, Xbox 360 |
To bolster its lineup, Microsoft acquired FASA Studio and made them part of Microsoft Game Studios.