In today's world, Gauss–Legendre algorithm has become a topic of great importance and interest to a wide audience. With the advancement of technology and constant changes in society, Gauss–Legendre algorithm has acquired unprecedented relevance. From its impact on people's daily lives to its influence on the global economy, Gauss–Legendre algorithm has proven to be a topic of debate and reflection for experts and citizens alike. In this article, we will explore different aspects and perspectives related to Gauss–Legendre algorithm, with the aim of offering a comprehensive and enriching vision on this topic that is so relevant today.
Quickly converging computation of π
The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π. However, it has some drawbacks (for example, it is computer memory-intensive) and therefore all record-breaking calculations for many years have used other methods, almost always the Chudnovsky algorithm. For details, see Chronology of computation of π.
The version presented below is also known as the Gauss–Euler, Brent–Salamin (or Salamin–Brent) algorithm;[1] it was independently discovered in 1975 by Richard Brent and Eugene Salamin. It was used to compute the first 206,158,430,000 decimal digits of π on September 18 to 20, 1999, and the results were checked with Borwein's algorithm.
Algorithm
Initial value setting:
Repeat the following instructions until the difference between and is within the desired accuracy:
π is then approximated as:
The first five iterations give (approximations given up to and including the first incorrect digit):
The algorithm has quadratic convergence, which essentially means that the number of correct digits doubles with each iteration of the algorithm.
Mathematical background
Limits of the arithmetic–geometric mean
The arithmetic–geometric mean of two numbers, a0 and b0, is found by calculating the limit of the sequences