Graphics library

In today's article we are going to delve into the topic of Graphics library, an issue that has gained relevance in recent times. As society advances and evolves, it is essential to be aware of the different facets of Graphics library and understand its impact on our daily lives. From its origins to its relevance today, we will explore all aspects related to Graphics library to provide a broad and complete overview. In addition, we will analyze the implications that Graphics library has in different areas, from politics to people's daily lives. We hope this article is a useful and enlightening guide for those interested in delving deeper into the topic of Graphics library.

A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.

The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.

Latest Graphics Library usage across Operating Systems:
OS Vulkan Direct X GNMX Metal
Windows 10 Free, Nvidia and AMD Free, MS no no
Mac Free, MoltenVK no no Free, Apple
Linux Free no no no
Android Free no no no
iOS Free, MoltenVK no no Free, Apple
Tizen in Development no no no
Sailfish in Development no no no
Xbox One no Free no no
Orbis OS (PS4) no no Free no
Nintendo Switch Free no no no

Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.

Examples

See also

References

  1. ^ "cairographics.org". cairographics.org. Retrieved 2016-01-03.
  2. ^ "DirectX". DirectX Graphics and Gaming (Windows) - MSDN - Microsoft.
  3. ^ "emWin Graphics Library | www.LPCware.com". Archived from the original on 2016-03-29.
  4. ^ "FLTK GUI and Graphics Library | www.fltk.org".
  5. ^ "The Mesa 3D Graphics Library".
  6. ^ "Qt - Home".
  7. ^ "SFML".
  8. ^ "SIGIL: Sound, Input, and Graphics Integration Library". www.libsigil.com. Retrieved 2016-06-21.
  9. ^ "Simple DirectMedia Layer - Homepage".
  10. ^ "Skia Graphics Library".