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Hello Kitty: Roller Rescue

In today's world, Hello Kitty: Roller Rescue has become a topic of great relevance and interest to people of all ages and backgrounds. Since its emergence, Hello Kitty: Roller Rescue has captured the attention of society and has generated debates, reflections and in-depth studies. The importance of Hello Kitty: Roller Rescue lies in its impact on daily life and its influence on different aspects of society. In this article, we will explore in detail the impact of Hello Kitty: Roller Rescue today, analyzing its implications and providing a comprehensive overview of its relevance in the modern world.

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Hello Kitty: Roller Rescue
PAL region cover art
DeveloperXPEC Entertainment
Publishers
SeriesHello Kitty
EngineRenderWare
PlatformsXbox, GameCube, PlayStation 2, Windows
ReleasePlayStation 2
  • JP: April 28, 2005
  • PAL: September 9, 2005
GameCube
  • NA: August 16, 2005
  • PAL: September 9, 2005
Xbox
  • PAL: September 9, 2005
Windows
  • PAL: September 9, 2005
GenreAction-adventure
ModesSingle-player, Multiplayer

Hello Kitty: Roller Rescue (ハローキティのピコピコ大作戦, Harō Kiti no Pikopiko Daisakusen; "Hello Kitty's Picopico Mission") is a 2005 action-adventure video game developed by XPEC Entertainment for the PlayStation 2, GameCube, Xbox, and Windows. The game features Hello Kitty and other Sanrio characters.

Gameplay

Console bundle

A Hello Kitty Crystal Xbox was released with Sanrio in Singapore, to commemorate the release of the game on the Xbox. The special edition console was translucent with a pink and orange Hello Kitty picture covering the X on top of the case. A limited production run of 550 units was sold at a retail price of S$99 (US$61), if one purchased certain selected Samsung LCD TVs during a promotion. Included with the Hello Kitty Crystal console was a matching Crystal Controller S and a copy of Hello Kitty Mission Rescue.[1][2]

Reception

The game received mixed reviews from critics. It holds a 64% rating on Metacritic.[5] IGN rated the game 6 of 10, calling it just "Okay".[4] Nintendo Official Magazine gave it a score of 68%, saying there was "nothing particularly outstanding about it".[6]

References

  1. ^ "Hello Kitty invades the Xbox". Engadget. April 2005. Archived from the original on 2023-06-09. Retrieved 2023-06-09.
  2. ^ "10 Rarest Limited Edition Xbox Consoles". DualShockers. 2022-10-15. Archived from the original on 2023-06-09. Retrieved 2023-06-09.
  3. ^ Colayco, Bob (August 19, 2005). "Hello Kitty: Roller Rescue Review". GameSpot. CBS Interactive. Archived from the original on July 7, 2019. Retrieved July 7, 2019.
  4. ^ a b Castro, Juan (August 23, 2005). "Hello Kitty: Roller Rescue". IGN. Ziff Davis. Archived from the original on July 7, 2019. Retrieved July 7, 2019.
  5. ^ a b "Hello Kitty: Roller Rescue". Metacritic. CBS Interactive. Archived from the original on February 24, 2019. Retrieved July 7, 2019.
  6. ^ "The games that dare not speak their name". Nintendo Official Magazine (158): 88. October 2005.