In the field of Kee Games, there is a growing interest in understanding its impact on various aspects of society. From its influence on the economy to its effects on health and well-being, Kee Games plays a crucial role in our daily lives. With the advancement of technology and globalization, the importance of understanding and analyzing Kee Games becomes increasingly relevant. In this article, we will explore different perspectives and approaches on Kee Games, covering everything from its origins to its future implications. Additionally, we will examine recent research and opinions from experts in the field, with the aim of shedding light on this diverse and complex topic.
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. (May 2017) |
Industry | Video game industry |
---|---|
Founded | 1973 |
Defunct | 1978 |
Headquarters | US |
Products | Arcade games |
Owner | Joe Keenan |
Parent | Atari, Inc. |
Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978.
Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell had worked with Keenan to create Kee Games in response to the pinball and arcade distributors of the time who demanded exclusivity deals; Bushnell believed that Kee Games could offer similar but renamed arcade games, or "clones", to distributors, which would greatly expand Atari's distribution beyond the limits of these deals. Bushnell assigned several of Atari's staff to work at Kee Games, including Steve Bristow, Bill White, and Gil Williams, and discreetly supplied them the parts for which they could make their games. To the public, Kee Games advertized itself as a competitor to Atari and that it was hiring defectors from Atari.
Through 1973 and 1974, Kee's games were slight modifications of Atari games already released or games that had been left in development at Atari. These included Elimination which was based on Bristow's Quadrapong that he had left unfinished at Atari, while Spike was based on Atari's Rebound but with an added move. Kee wanted to avoid the stigma of simply being a follower of Atari and started developing its own games, its first own game being Tank that was released in November 1974. Ahead of Tank's release, Atari itself was having financial and management problems. Among other measures, Atari opted to formally merge Kee Games into Atari in September 1974, with Keenan named to president of Atari and the Kee Games kept as a separate operating division. Tank became a popular arcade game, and helped Atari recover from the financial downturn. Kee continued to produce arcade games through 1978, when the division was closed down by Warner Communications, which had acquired Atari in 1976. After Bushnell left Atari in December 1978, Keenan departed the company a few months later, joining Bushnell to help manage his Pizza Time Theatre restaurant/arcade franchise.