Lion (video game)

In this article, we are going to delve into the fascinating world of Lion (video game). Whether it is a historical figure, a natural phenomenon, a relevant event or any other topic of interest, we will dive into its context, characteristics and relevance. Along these lines, we will seek to understand and thoroughly analyze all aspects related to Lion (video game), providing the reader with a more complete and detailed vision of it. From its origins to its impact today, we aim to explore all possible angles to offer a broad and enriching perspective on Lion (video game).

Lion
Developer(s)Manley & Associates
Publisher(s)Sanctuary Woods
Platform(s)MS-DOS
Release
  • NA: December 16, 1995
Genre(s)Life simulation
Mode(s)Single-player

Lion is an animal simulation video game for MS-DOS where the player takes the role of a lion. It was published by Sanctuary Woods in 1995 as a follow-up to Wolf.

Gameplay

The gameplay is divided into two parts. The first is a sandbox simulation mode, where the player has no predetermined goal. The second is a scenario mode, where the player has to complete specific actions; this is comparable to quests given in RPGs.

As in the original, the player takes on the role of a lion chosen from a pool of 20 different animals, with varying attributes, in existing prides or handpicked groups made by the player. The player can control a single animal or all members of a pride.

Unlike Wolf, which takes place in three different locales, Lion is played only on the savannas and plains of the Serengeti National Park in Tanzania (though in four different seasons).

Also includes a "Lion Safari", an interactive tour of the leonine life on the Serengeti.

Reception

A Next Generation critic commented, "Sanctuary Woods hit a home run with its predator simulation Wolf. Its next title in the series, Lion, continues the trend by demonstrating in a very entertaining way what life can be like for large, aggressive creatures living in today's wilds." While remarking that the controls take considerable time to get used to, he found the game to ultimately be both educational and entertaining, and scored it four out of five stars.

References

  1. ^ a b "Lion". Next Generation. No. 15. Imagine Media. March 1996. p. 91.
  2. ^ Snyder, Frank; Chapman, Ted; Gehrs, Scott (February 1996). "Pride of the Savanna". Computer Game Review. Archived from the original on December 21, 1996.
  3. ^ Klett, Steve (February 1996). "Lion". PC Games. Archived from the original on October 18, 1996. Retrieved February 28, 2020.

External links