In today's article we are going to talk about Machi (video game), a topic that has undoubtedly sparked the interest of many people over time. This topic has been approached from different perspectives and has generated a wide debate in society. Over the years, Machi (video game) has been the subject of study and research, leading to important discoveries and advances in the field. In this article, we will explore the various facets of Machi (video game) and analyze its impact on different areas of life. In addition, we will examine some of the most relevant aspects related to Machi (video game), with the aim of providing a comprehensive and enriching vision on this topic.
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Machi | |
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Developer(s) | Chunsoft |
Publisher(s) | Chunsoft |
Director(s) | Kazuya Asano |
Producer(s) | Koichi Nakamura Toshiki Kobuko |
Programmer(s) | Hidefumi Itano |
Writer(s) | Shukei Nagasaka |
Composer(s) | Kota Kato Chiyoko Mitsumata Hideyuki Hayashi Shoji Morito Shinichi Itakura |
Platform(s) | Sega Saturn PlayStation PlayStation Portable |
Release | Sega Saturn
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Genre(s) | Adventure, Visual novel |
Mode(s) | Single-player |
Machi (街, literally "City") is a visual novel and the third entry in the "Sound Novel Evolution" series published by Chunsoft. It was ported to PlayStation (retitled Machi: Unmei no Kousaten (街 〜運命の交差点〜, lit. "City: The Intersection of Fate")), and for PlayStation Portable as Machi: Unmei no Kousaten: Tokubetsuhen (街 〜運命の交差点〜 特別篇, lit. "City: The Intersection of Fate - Special Version").
The game features a branching narrative.
The game sold 164,866 copies in Japan. Famitsu scored the game 33 out of 40. It ranked fifth at the top 100 reader poll of their favorite games of all time.
In 2017, Famitsu readers voted it one of the top five adventure games of all time.
A proposed sequel to Machi was cancelled, but a chapter of it was adapted as a 1998 television miniseries Tōmei Shōjo Ea (Invisible Girl Ea).
428: Shibuya Scramble is set in the same location with many references.