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Matrix Marauders

In these modern times, Matrix Marauders has become a topic of interest and controversy around the world. Since its appearance, Matrix Marauders has sparked debates and conflicting opinions among experts and society in general. Its implications and repercussions have led to extensive analysis and reflection on its impact on different aspects of daily life. In this article, we will thoroughly explore the phenomenon of Matrix Marauders, analyzing its origins, evolution and highlighting its relevance today. Through a critical and rigorous approach, we aim to provide the reader with a complete and objective vision of Matrix Marauders, offering a detailed and enriching overview of this significant topic.

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Matrix Marauders
DeveloperPsygnosis
PublisherPsyclapse
PlatformsAmiga, Atari ST
Release1990
GenreRacing

Matrix Marauders is a 1990 racing video game published by Psyclapse.[1]

Gameplay

The racing game is set in the future, where the player takes part in a racing challenge, in which they race cars in a speed test to see who can reach the finish-line first. The cars have power ups which can be deployed or fired during the game to aid competitors. There are holes on the tracks which must be jumped over. The screen has an interface that allows the player to lock on to opponents and offers warnings when competitors are encroaching, as well as a navigator that speaks to the player.[2]

Development

The loading sequences of the game were designed by Jim Bowers, who also designed those of Psygnosis games Obliterator and Infestation.[3] Bowers shaded and blended images from the game to give them a metallic look.[3] The game was released after June 1990.[3]

Reception

Kultpower gave the Atari ST version a 32%,[4] and the Amiga version a 32% as well.[5] Meanwhile, German magazine Datormagazin gave it a 7/10[6] while CU Amiga gave it 25%.[7]

References

  1. ^ CVG Magazine Issue 108. November 1990.
  2. ^ Antic Publishing (1990). STart Magazine Issue 37.
  3. ^ a b c Antic Publishing (1990). STart Magazine Issue 34.
  4. ^ "Kultpower Archiv: Komplettscan Powerplay 2/1991". www.kultpower.de. Retrieved 2017-09-21.
  5. ^ "Kultpower Archiv: Komplettscan Powerplay 10/1990". www.kultpower.de. Retrieved 2017-09-21.
  6. ^ "Matrix Marauders review from Datormagazin Vol 1990 No 15 (Oct 1990) - Amiga Magazine Rack". amr.abime.net. Retrieved 2017-09-21.
  7. ^ "Matrix Marauders preview from CU Amiga (Mar 1990) - Amiga Magazine Rack". amr.abime.net. Retrieved 2017-09-21.