Michael Stemmle is a topic that has generated great interest and debate in modern society. Over the years, Michael Stemmle has been the subject of study, analysis and reflection by experts in various areas. Whether in the scientific, cultural, political or social field, Michael Stemmle has been the subject of constant attention, generating conflicting opinions and diverse positions. In this article we will explore the different facets of Michael Stemmle, its impact on everyday life, its evolution over time and the implications it has in today's world. Additionally, we will discuss the future prospects of Michael Stemmle and how its influence will continue to shape our reality.
Michael Stemmle | |
|---|---|
Stemmle at the 2008 Comic-Con International Photo courtesy of Mike Haley | |
| Born | 1967 (age 57–58) |
| Alma mater | Stanford University |
| Occupations | Game designer, game writer, game director |
Michael J. Stemmle (born 1967) is a computer game writer, designer, and director who cocreated some of LucasArts' adventure games in the 1990s[1] and early 2000s.[2]
He joined LucasArts after graduating from Stanford University, where he honed his comedy skills writing halftime shows for the Stanford Band and skits for the annual stage musical Big Game Gaieties. After 14 years at LucasArts, he left following the 2004 collapse of Sam & Max Freelance Police and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online. In February 2008, he joined a number of other ex-LucasArts employees at Telltale Games. He had worked on the first version of The Wolf Among Us before it was redesigned, and contributed to Tales from the Borderlands before he left Telltale Games in May 2014.[3]
| Year | Title | Role | Developer | Notes |
|---|---|---|---|---|
| 1990 | The Secret of Monkey Island | Designer | Lucasfilm Games | 256 colors version |
| 1992 | Indiana Jones and the Fate of Atlantis | Lead scripter, assistant designer, programmer | LucasArts | |
| 1993 | Sam & Max Hit the Road | Co-director, co-designer | ||
| 1996 | Afterlife | Director, designer | ||
| 2000 | Escape from Monkey Island | Co-director, co-designer | ||
| 2002 | Star Wars Jedi Knight II: Jedi Outcast | Script writer | Raven Software | |
| 2004 | Sam & Max Freelance Police | Director, designer | LucasArts | Unreleased |
| 2005 | Star Wars: Battlefront II | Script writer | Pandemic Studios | |
| 2007 | Star Trek Online | Story lead | Perpetual Entertainment | Unreleased version, before transfer to Cryptic Studios |
| 2008 | Strong Bad's Cool Game for Attractive People | Designer, script writer | Telltale Games | |
| 2009 | Tales of Monkey Island | Designer, script writer | ||
| 2010 | Sam & Max: The Devil's Playhouse | Designer, script writer | ||
| 2011 | Back to the Future: The Game | Designer, script writer | ||
| 2013 | Poker Night 2 | Script writer, programmer | ||
| 2014 | The Wolf Among Us | Designer, script writer | First version before redesign | |
| Tales from the Borderlands | Designer | |||
| 2021 | Sam & Max: This Time It's Virtual | Designer, script writer |