In this article we are going to explore in detail the topic of Phyz, an issue that has captured the attention of many people today. Phyz has been the subject of numerous debates and studies in recent years, and its relevance and impact on different aspects of society have not gone unnoticed. From its origin to its future implications, Phyz has become a topic of general interest that affects people of all types, regardless of age, gender or geographic location. Throughout this article, we will take a look at the various aspects related to Phyz, addressing its many facets and how it has evolved over time.
Developer(s) | Firma Stache |
---|---|
Stable release | 3.34
/ January 15, 2020 |
Operating system | Microsoft Windows |
Type | Game engine |
License | Public domain |
Website | phyz |
Phyz (Dax Phyz) is a public domain, 2.5D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic. Its integrator is based on a SIMD-enabled assembly version of the Mersenne Twister random number generator, instead of traditional LCP or iterative methods, allowing simulation of large numbers of micro objects with Brownian motion and macro effects such as object resonance and deformation.
Dax Phyz is used to model and simulate physical phenomena, to animate static graphics, and to create videos, GUI front-ends and games. There is no specified correlation between Phyz and reality.
Phyz requires Windows with DirectX 9.0c or later, a display adapter with hardware support for DirectX 9, a CPU with full SSE2 support, and 1 GB of free RAM. The metaballics effects require a GPGPU-capable display adapter.
PhyzLizp, included with Phyz, is an external application based on the Lisp programming language (Lizp 4). It can be used to measure and control events in Phyz, and to create Phyz extensions such as graphical interfaces, network gateways, non-linear constraints or games.