In this article, we will explore the impact that Pyramid 2000 has had on different aspects of society. Since its emergence, Pyramid 2000 has aroused great interest and has generated multiple debates around its relevance and consequences. Over the years, Pyramid 2000 has acquired a fundamental role in various areas, influencing culture, economy, politics and people's lives. Through a detailed analysis, we will examine the different facets of Pyramid 2000 and its influence today, as well as the future projections that are envisioned in relation to this phenomenon.
| Pyramid 2000 | |
|---|---|
| Developer | Robert Arnstein |
| Publisher | Radio Shack |
| Platforms | TRS-80 Model I, TRS-80 Color Computer |
| Release | 1979 |
| Genre | Interactive fiction |
| Mode | Single-player |
Pyramid 2000 is an interactive fiction game.[1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."
The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).[2]
It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any."[3]