Reach for the Skies (video game)

In this article, we will explore the different facets of Reach for the Skies (video game) and its impact on today's society. From its historical origins to its relevance today, we will analyze the different aspects that make Reach for the Skies (video game) a topic of interest to a wide variety of people. Through a multidisciplinary approach, we will examine the economic, social, cultural and political implications of Reach for the Skies (video game), with the aim of understanding its influence on the contemporary world. Likewise, we will immerse ourselves in the debates and controversies that have arisen around this topic, considering different perspectives and opinions to offer a complete overview of its importance. Join us on this tour of Reach for the Skies (video game) and discover its significance today!

Reach for the Skies
Developer(s)Rowan Software
Publisher(s)Virgin Games
Platform(s)Amiga, Atari ST, MS-DOS
Release1993
Genre(s)Combat flight simulation
Mode(s)Single-player

Reach for the Skies is a 1993 combat flight simulation video game developed by Rowan Software and published by Virgin Games for the Amiga, Atari ST, and MS-DOS.

Gameplay

The game is set on the southeast coast of England during the Battle of Britain. Players have the option to fight for either the Royal Air Force (RAF) or the Luftwaffe. After that is the choice of playing as either the pilot or the controller. Pilots fly in missions and take out enemy aircraft. Controllers make strategic decisions for the battle. The game offers two control options: simple or easy. Simple mode uses basic joystick directions and a fire button. Help systems like autogun and autopilot are offered. Autogun fires the gun automatically when an enemy is over the gunsights. Autopilot flies the plane automatically between predesignated points.

Reception

Amiga Format compared the game to Their Finest Hour and said Reach for the Skies is "much more playable on a low-end Amiga" and has "the edge in speed and lasting playability". In conclusion it was called "an excellent flight simulator". The One gave a positive review but recommended to try Knights of the Sky first. CU Amiga summarized: "Excellent ideas poorly implemented. A waste." Atari ST User concluded "It's not exactly original stuff, but it's damn exciting and damn realistic."

References

  1. ^ a b c d Byron, Simon (December 1992). "Review - Reach For The Skies". The One. No. 51. EMAP. pp. 84–85.
  2. ^ a b c Dillon, Tony (January 1993). "Game Review - Reach for the Skies". CU Amiga. No. 35. EMAP. p. 74.
  3. ^ a b Baguley, Richard (July 1993). "Game Review - Reach for the Skies". Amiga Format. No. 48. Future plc. pp. 82–83.
  4. ^ Bradley, Stephen (January 1995). "Re-Releases". Amiga Format. No. 67. Future plc. p. 83.
  5. ^ Anton, Michael (January 1993). "Simulation - Reach for the Skies". Aktueller Software Markt (in German). Vol. 8, no. 1. Tronic-Verlag. p. 110. Grafik: 10/12, Sound: 10/12, Spielablauf: 10/12, Motivation: 9/12, Gesamtnote: 9/12
  6. ^ a b Maddock, Jonathan (January 1993). "Review - Reach for the Skies". Atari ST User. No. 83. Database Publications. pp. 76–77.

External links