Nowadays, Satellite Award for Interactive Media is a topic that has gained great relevance in society. With the advancement of technology and access to information, more and more people are interested in learning about Satellite Award for Interactive Media and its implications in today's world. Whether from a historical, scientific, or cultural approach, Satellite Award for Interactive Media has captured the imagination of people of all ages and backgrounds. In this article, we will explore some key aspects of Satellite Award for Interactive Media, from its origins to its current impact, with the aim of shedding light on a topic that continues to be the subject of debate and reflection today.
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The International Press Academy honored interactive products and interactive media features in the late 1990s and early 2000s with an annual Satellite Award.
| Year | Category | Winners and nominees | Developer/Publisher |
|---|---|---|---|
| 1997 | Game | Super Mario 64 | Nintendo EAD / Nintendo |
| Tekken 2 | Namco / Namco Hometek | ||
| Nights | Sonic Team / Sega | ||
| John Madden Football 1996 | EA Tiburon / EA Sports | ||
| Die Hard Trilogy | Probe Entertainment / Fox Interactive | ||
| 1999 | Game | Dilbert's Desktop Games | Cyclops Software / DreamWorks Interactive |
| Gran Turismo | Polys Entertainment / Sony Computer Entertainment | ||
| Half-Life | Valve / Sierra Studios | ||
| Madden NFL 99 | EA Tiburon / EA Sports | ||
| NBA Live 99 | EA Canada / EA Sports | ||
| 2000 | Kids & Family | Pokémon Game | Bandai Namco Entertainment / Nintendo |
| The King and I Interactive Game | N/A | ||
| Toy Story 2 Game | Traveller's Tales / Activision | ||
| Disney Princess Fashion Boutique | N/A | ||
| Walt Disney World Explorer | Disney Interactive Studios / Disney Interactive |