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Screen space directional occlusion

In this article we are going to explore and analyze Screen space directional occlusion from different perspectives and in different contexts. Screen space directional occlusion is a topic that has captured the attention of people around the world, and its importance and impact are undeniable. Over the years, Screen space directional occlusion has sparked heated debates, driven significant change, and been a source of inspiration to many. In this post, we will take a deep look at Screen space directional occlusion to understand its meaning, relevance, and influence on our lives. From its origin to its evolution, Screen space directional occlusion has left an indelible mark on society, and it is essential to understand its reach in order to appreciate its true value. The objective of this article is to offer a complete and insightful overview of Screen space directional occlusion, and thus contribute to the understanding and discussion of this topic.

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Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account to sample the ambient light (both the light coming directly at an object, as well as the light reflected off of the object directly behind it), to better approximate global illumination.[1][2][3][4]

References

  1. ^ "What is Ambient Occlusion? Does it Matter in Games?". 31 December 2021.
  2. ^ "SSDO: Screen Space Directional Occlusion | Geeks3D". 19 June 2010.
  3. ^ "SSDO" (PDF).
  4. ^ "Deferred Screen Space Directional Occlusion".