In this article we will explore Shadowmation from different perspectives, addressing its importance, its effects and its influence on today's society. Shadowmation is a topic that has captured the interest of researchers, professionals and the general public, due to its impact on our lives. From its origin to its evolution today, Shadowmation has been the subject of debate and reflection in various areas, being considered a key element in understanding the contemporary world. Through this article, we will delve into the fascinating world of Shadowmation, analyzing its various facets and its role in the current context.
Shadowmation is a patented animation process (U.S. patent 6,870,574) created by Mitchell Kriegman. It uses realtime virtual sets and bunraku style team puppetry (some puppets are controlled by up to three puppeteers), thus combining live action animatronic characters with computer generated animation in real time, high definition virtual environments powered by video game engines. The resulting effect combines all the advantages of animatronics, the expressiveness of live performance, and the limitless freedom of computer animation. The end result is a distinctive and compelling immersive visual experience.
Wainscott Studios, NY is the home base for the process.
Shadowmation is a relatively new technique, but has so far been used in several prominent children's television shows, including Disney's The Book of Pooh, PBS's It's a Big, Big World, and CBC Television and Discovery Kids' Wilbur. The Jim Henson Company's Bear in the Big Blue House utilized this technique for its opening sequence. This technique was also used in The Adventures of Elmo in Grouchland for the song "Take the First Step".