Squigglevision

In this article, we are going to address the topic of Squigglevision, which is of great relevance today. Squigglevision is a topic that has generated great discussion and debate in different areas, from the academic field to the social field. Its importance lies in the impact it has on people's lives and on society in general. Through this article, we will delve into the key aspects of Squigglevision, exploring its origins, its evolution over time and its influence in various areas. Furthermore, we will analyze the possible future implications that Squigglevision may have on our daily lives, as well as the possible solutions and alternatives that may arise to address this issue effectively.

Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, Home Movies, O'Grady, and Science Court.

Compared with traditional animation, Squigglevision is relatively fast and easy to produce. The non-stop motion of the "squiggling" outlines reduces the need for more complex animations in order to make a scene feel dynamic. Tom Snyder describes the result as "economy of motion". "There are almost no disadvantages," Snyder asserted. "It costs just as much to do a helicopter scene as it does to do a living room scene."

In order to create the line oscillation effects that characterize Squigglevision, Tom Snyder Productions' animators loop five slightly different drawings in a sequence called a flic in a software called Autodesk Animator which ran on DOS. The animators then operate software from Avid Technology to merge the flics into the scene, and synchronize them with the soundtrack.

See also

References

  1. ^ a b Keith Wagner (December 9, 2022). "Squigglevision: Fun and Good for You". NewEnglandFilm.com. Retrieved September 24, 2015.
  2. ^ Chris Georgenes (December 9, 2022). "Chris stating that they used Autodesk Animator for the production of Season 1 for Home Movies". Twitter.