On this occasion, we want to address the topic of Stonkers, which is undoubtedly a topic of great relevance today. Stonkers is a topic that has sparked interest and debate in numerous areas, from the academic, scientific, political and social spheres. Throughout history, Stonkers has played a fundamental role in the future of humanity, directly and indirectly affecting society as a whole. In this article, we will explore different perspectives and approaches on Stonkers, analyzing its impact, evolution and relevance in different contexts. Without a doubt, Stonkers is an exciting and complex topic that deserves to be approached from various points of view to understand its importance and impact in today's world.
Stonkers | |
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Developer(s) | Imagine Software |
Publisher(s) | Imagine Software |
Designer(s) | John Gibson |
Artist(s) | Paul Lindale |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Stonkers is a strategy video game for the ZX Spectrum published by Imagine Software in 1983. It was written by John Gibson with graphics by Paul Lindale. In 2013, TechRadar called it an early example of a real-time strategy game.
Stonkers is controlled either using keyboard or joystick. In the game, the player controls infantry, artillery, tank, and supply-truck units. Combat units consume supplies over time and the player must use the supply units to replenish them. Supply units are unloaded while a ship docks at the player's port. Information about ongoing events is displayed in a ticker tape on the bottom of the screen.
It was awarded the title "Best Wargame" by CRASH in 1984.