In today's world, Struct (C programming language) is a topic that has become increasingly relevant and has captured the attention of a wide spectrum of society. Since its emergence, Struct (C programming language) has sparked debates, controversies and conflicting opinions, motivating experts and interested parties to deepen their study and understanding. In this article, we will explore the various dimensions and aspects related to Struct (C programming language), analyzing its impact in different fields and sectors, as well as its implications at an individual and collective level. Through an interdisciplinary approach, we will approach Struct (C programming language) from different perspectives, offering a comprehensive and updated vision on this topic that has aroused so much interest today.
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example, a bank customer struct might contain fields for the customer's name, address, telephone number, and balance.
A struct occupies a contiguous block of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start.
The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding. Modern compilers typically support the #pragma pack directive, which sets the size in bytes for alignment.[1]
The C struct feature was derived from the same-named concept in ALGOL 68.[2]
The syntax for a struct declaration is shown by this simple example:
struct TagName {
Type member1;
Type member2;
};
The TagName is optional in some contexts.
Via the keyword typedef, a struct type can be referenced without using the struct keyword. However, some[3] programming style guides advise against this, claiming that it can obfuscate the type.
For example:
typedef struct TagName {
Type member1;
Type member2;
} Thing;
// struct TagName can now be referred to as Thing
Thing thing;
In C++ code, typedef is not needed because types defined via struct are part of the regular namespace, so the type can be referred to as either struct Thing or Thing. typedef in C++ is also superseded by the using statement, which can alias types that have templates.
There are three ways to initialize a structure.
For the type:
struct Point {
int x;
int y;
};
C89-style initializers are used when contiguous members may be given.[4] For example:
struct Point a = { 1, 2 };
For non contiguous or out of order members list, designated initializer style may be used.[5] For example:
struct Point a = { .y = 2, .x = 1 };
If an initializer is given or if the object is statically allocated, omitted elements are initialized to 0.
A third way of initializing a structure is to copy the value of an existing object of the same type. For example:
struct Point b = a;
The state of a struct can be copied to another instance. A compiler might use memcpy() to copy the bytes of the memory block.
struct Point a = { 1, 3 };
struct Point b;
b = a;
Pointers can be used to refer to a struct by its address. This is useful for passing a struct to a function to avoid the overhead of copying the struct. The -> operator dereferences the pointer (left operand) and accesses the value of a struct member (right operand).
struct Point p = { 3, 7 };
int x = p.x;
p.x = 10;
struct Point* pp = &p;
x = pp->x;
pp->x = 8;
D,[6] Go, Julia,[7] Rust, Swift and Zig[8] have structs.
In C++, struct is essentially the same as for C. Further, a class is the same as a struct but with different default visibility: class members are private by default, whereas struct members are public by default.
.NET languages have a feature similar to struct in C – called struct in C# and Structure in Visual Basic .NET). This construct provides many features of a class, but acts as a value type instead of a reference type. For example, when passing a .NET struct to a function, the value is copied so that changes to the input parameter do not affect the value passed in.[9]
The scheme of type composition adopted by C owes considerable debt to Algol 68, although it did not, perhaps, emerge in a form that Algol's adherents would approve of. The central notion I captured from Algol was a type structure based on atomic types (including structures), composed into arrays, pointers (references), and functions (procedures). Algol 68's concept of unions and casts also had an influence that appeared later.