In this article, we will explore the topic of Sun Visualization System in depth, analyzing its origins, its impact on society, and its relevance today. Sun Visualization System has been a topic of interest for many years, and its importance has evolved over time. Through a combination of historical research and current analysis, we will examine how Sun Visualization System has influenced different aspects of life, and how it continues to be relevant today. In addition, we will address the various perspectives and opinions that exist around Sun Visualization System, with the aim of providing a complete and enriching vision on this topic. Join us on this journey of exploration and discovery about Sun Visualization System!
Sun Visualization System was a sharable visualization product introduced by Sun Microsystems in January 2007. It used other Sun technologies, including Sun servers, Solaris, Sun Ray Ultra-Thin Clients, and Sun Grid Engine. The Sun Visualization System software was based on several open source technologies: Chromium to perform distributed 3D rendering, VirtualGL to re-route 3D rendering jobs to arbitrary graphics devices, and TurboVNC to deliver the rendered 3D images to a client or clients. Sun sponsored and/or contributed changes back to these projects throughout the life of the Sun Visualization System.
In January 2009, The VirtualGL project reported that it was no longer being sponsored by Sun Microsystems, and in April 2009, Sun announced that it was discontinuing the Sun Shared Visualization and Sun Scalable Visualization products. Customers were able to order the products through July 31, 2009, and service and support was provided until October 2014.