Titanfall: Frontline

Nowadays, Titanfall: Frontline is a topic that has gained great relevance in today's society. For many years now, Titanfall: Frontline has captured the attention of people of all ages and interests. Over time, Titanfall: Frontline has become a recurring topic in daily conversations, as well as in the media and social networks. Whether due to its impact on people's lives, its historical relevance or its importance at a global level, Titanfall: Frontline has managed to position itself as a topic of general interest. In this article, we will explore in depth the different edges and aspects related to Titanfall: Frontline, with the aim of offering a broad and complete perspective on this topic that is so relevant today.

Titanfall: Frontline
Developer(s)Particle City
Publisher(s)Nexon
SeriesTitanfall
Platform(s)Android, iOS
ReleaseCancelled
Genre(s)Card battle
Mode(s)Multiplayer

Titanfall: Frontline is a cancelled free-to-play card battle video game developed by American studio Particle City for Android and iOS devices, as part of the Titanfall franchise.

Gameplay

Players are situated on both ends of the screen, with a playfield in the middle. A Titan in the center faces the player's opponent.

Unlike other prominent collectible card games in the genre, which are played in turns, Titanfall: Frontline is played in real-time. The player collects and places Pilot, Titan, and burn cards to damage and defeat their opponent. Pilot and Titan cards can combine to perform extra damage.

The game is free-to-play, and players can choose to purchase in-game content.

Development

In October 2015, Respawn Entertainment, creators of the Titanfall franchise, began a long-term partnership with Nexon, a company known for its free-to-play online games. The partnership was set to include Respawn sister studio and mobile game developer Particle City, which was co-founded by Respawn's Vince Zampella. Respawn owns a significant portion of Particle City, and Nexon invested in both Los Angeles-based companies as part of the deal. Several new franchise games are planned in the partnership, but none were expected to replicate the original's first-person shooter on a mobile device. Particle City led development on the title, and Nexon served as its publisher. It soft launched on Android in mid-September 2016 and on iOS in the Philippines later that month. Titanfall: Frontline was planned for a full release in 2016 on Android and iOS devices but was cancelled on January 13, 2017.

References

  1. ^ a b c Sarkar, Samit (September 12, 2016). "Titanfall: Frontline is a card game coming this fall to mobile devices (update)". Polygon. Archived from the original on September 13, 2016. Retrieved September 12, 2016.
  2. ^ McWhertor, Michael (October 29, 2015). "Titanfall goes mobile: Respawn and Nexon team up for iOS and Android spin-offs". Polygon. Archived from the original on October 30, 2015. Retrieved October 29, 2015.
  3. ^ "Nexon Teams up with Respawn Entertainment to Bring "Titanfall" Games to Mobile Devices Worldwide". Business Wire. October 29, 2015. Archived from the original on October 30, 2015. Retrieved October 29, 2015.
  4. ^ Dotson, Carter (September 19, 2016). "'Titanfall: Frontline' Soft Launches on Android". TouchArcade. Archived from the original on September 20, 2016. Retrieved September 19, 2016.
  5. ^ Lazarides, Tasos (September 26, 2016). "'Titanfall: Frontine' Has Soft Launched on iOS in the Philippines". TouchArcade. Archived from the original on September 27, 2016. Retrieved September 26, 2016.
  6. ^ Makuch, Eddie (January 13, 2017). "Titanfall Mobile Game Canceled, Never Made It Past Beta". GameSpot. Archived from the original on January 16, 2017. Retrieved January 13, 2017.

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