Travel Go

In this article, we will explore Travel Go in depth, a topic that has captured the attention of many in recent times. Travel Go is a complex concept that encompasses a wide range of ideas and perspectives, and its impact can be felt in different areas of society. Throughout this article, we will examine the various facets of Travel Go, from its origins to its influence on the world today. We will also look at how Travel Go has evolved over time and how it has shaped our ways of thinking and acting. Additionally, we will explore the future implications of Travel Go and how it may impact our society in the years to come. This article offers a detailed and comprehensive look at Travel Go, providing readers with a deeper understanding of this fascinating and relevant topic.

Go — The International Travel Game, later Travel Go, is a family board game, based on international travel, which was manufactured by Waddingtons Ltd from 1961 onwards. The objective of the game is to travel the world by air, sea, rail and road, collect a pre-determined number of souvenirs from each city visited, and to return to the starting point (London). The board is in two parts, and each player has a counter on each part. The outer edge is where the player moves when in a city, and is where money can be changed and tickets purchased. The inner part is a world map marked with travel routes between major cities. The map also shows remote locations (such as Heard Island) to which a player might be diverted by a "storm" following the drawing of a "risk" card by landing on a hazard marker while travelling.

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