Tron RUN/r is a topic that has captured the attention of millions of people around the world. Since its emergence, it has been the subject of debate, discussion and exploration, as experts, scholars and the general public attempt to understand its impact on contemporary society. This article dives into Tron RUN/r, examining its origins, evolution, and current relevance. Through a detailed and insightful analysis, we seek to shed light on this phenomenon, providing a complete and updated vision of its meaning and influence in various areas. By approaching Tron RUN/r from different angles, the aim is to offer a panoramic view that allows the reader to delve into this topic with a broad and deep understanding.
Tron RUN/r | |
---|---|
Developer(s) | Sanzaru Games |
Publisher(s) | Disney Interactive Studios |
Series | TRON |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4, Windows, Xbox One |
Release |
|
Genre(s) | Endless runner |
Mode(s) | Single-player |
Tron RUN/r is an endless runner video game developed by Sanzaru Games and published by Disney Interactive Studios as part of the Tron franchise. It was released on February 16, 2016 for the PlayStation 4, Windows, and Xbox One. The game was announced at the Game Awards 2015, where it was described as an "action arcade" game.
The soundtrack was written and composed by Giorgio Moroder and Raney Shockne. It was released on May 31, 2016 and included remixes from Autechre, Plaid, Rusko, Bibio, Darkstar, patten and Christopher Nicholls; most of these artists are associated with the record label Warp.
Aggregator | Score |
---|---|
Metacritic | PS4: 64/100 |
Critical reception for Tron RUN/r has been mixed and the game currently holds a rating of 64 on Metacritic based on 9 reviews, indicating "mixed or average reviews".