In this article, we will explore the impact and relevance of Up'n Down in various contexts. Up'n Down has been an object of study and interest throughout history, and its influence extends to different areas and disciplines. Since its appearance, Up'n Down has provoked debates, discussions and reflections, generating a wide spectrum of opinions and interpretations. Through rigorous analysis, we will examine the many facets of Up'n Down, its evolution over time, and its importance today. This article seeks to provide a comprehensive and detailed view of Up'n Down, with the aim of enriching and expanding knowledge on this topic.
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| Up'n Down | |
|---|---|
| Developer | Sega |
| Publishers |
|
| Platforms | Arcade, Apple II, Atari 2600, Atari 8-bit, ColecoVision, Commodore 64 |
| Release | Arcade 2600
|
| Genre | Maze |
| Modes | Single-player, multiplayer |
Up'n Down is an arcade video game developed by Sega and released in 1983.[3] It was ported to the Atari 2600, ColecoVision, Atari 8-bit computers, and Commodore 64. In Up'n Down, the player drives a car forward and backward along a branching, vertically scrolling track, collecting flags and jumping on other cars to destroy them.

Up'n Down is a vertically scrolling game which has a pseudo-3D perspective. The player controls a purple dune buggy that resembles a Volkswagen Beetle. The buggy moves forward along a single-lane path; pressing up or down on the joystick causes the buggy to speed up or slow down, pressing right or left causes the buggy to switch lanes at an intersection, and pressing the "Jump" button causes the buggy to jump in the air. Jumping is required to avoid other cars on the road; the player can either jump over them, or land on them for points.
To complete a round, the player must collect 10 colored flags by running over them with the buggy. If the player passes by a flag without picking it up, it will appear again later in the round. The roads feature inclines and descents that affect the buggy's speed, and bridges which must be jumped. A player loses a turn whenever the buggy either collides with another vehicle, or jumps off the road into the grass or water.

Sega released a port for the Atari 2600 in 1984 with jarring background music. According to Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design by Karen Collins, the arcade version's "bluesy F-sharp minor groove" was transformed into "a very unsettling version based in C minor with a flattened melodic second" because of limitations of the 2600 sound hardware.[4]
In Japan, Game Machine listed Up'n Down as the second most successful new table arcade unit of October 1983.[5]