In this article, we will explore the fascinating world of Zoë Mode. From its origins to its applications today, Zoë Mode has played an important role in various areas of daily life. Through a detailed analysis, we will delve into the different aspects that make Zoë Mode a relevant topic worthy of investigation. From its benefits to its challenges, we will address the various perspectives surrounding Zoë Mode, offering a comprehensive view that will allow the reader to better understand its importance in the contemporary world. Join us on this exciting tour of Zoë Mode and discover everything this theme has to offer.
Industry | Video games |
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Founded | 2004 |
Defunct | 2016 |
Headquarters | Brighton, England |
Owner | Kuju Entertainment (Catalis S.E) |
Website | zoemode |
Zoë Mode was a subsidiary studio of Kuju Entertainment based in Brighton, England. Zoë Mode's games portfolio covered a variety of genres and comprised big-brand entertainment, original social games and innovative gameplay use of motion capture technologies such as the PlayStation EyeToy and Xbox 360 Kinect. They developed EyeToy: Play, SingStar, Disney Sing It and Zumba franchises in music and party games. Zoë Mode was also known for creating Crush, Chime and Haunt.
In 2003, Kuju Entertainment hired the Wide Games team to create the video games studio Kuju Brighton. In 2007, Kuju Brighton was rebranded to Zoë Mode. The studio's first release under its new name was Crush for Sega. In 2009, Zoë Mode released the puzzle game Chime, produced by the non-profit OneBigGame. In 2011, the studio signed the deal to develop Zumba Fitness 2. In June 2013, Zoë Mode signed the deal to develop Rock Revolution.