Today we are going to talk about Zombie Apocalypse (video game), a topic that has captured the attention of millions of people around the world. Zombie Apocalypse (video game) is a topic of great importance in today's society, and its relevance is reflected in the diversity of opinions it raises. From its impact on people's daily lives to its implications in areas such as politics, economics and culture, Zombie Apocalypse (video game) has been the subject of intense debate and analysis. In this article we will explore different aspects related to Zombie Apocalypse (video game), with the aim of understanding its scope and influence on our contemporary reality.
Zombie Apocalypse | |
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Developer(s) | Nihilistic Software |
Publisher(s) | Konami |
Director(s) | Robert Huebner Yujin Kiem Jon Knoles Leo Martinez Brandon Moro Martha Richter Smith |
Producer(s) | Stella Balmoria Steve Hutchins |
Designer(s) | Tim Miller Jon Slavin |
Programmer(s) | Yves Borckmans Mark Cooke Benjamin Goldstein Vic Keenan |
Artist(s) | Shao Wen Lim Mike Parsons Jasmine Sarmiento Michael Teperson |
Composer(s) | Will Loconto |
Platform(s) | PlayStation 3, Xbox 360 |
Release | XBLA September 23, 2009 PSN September 24, 2009 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Zombie Apocalypse is a downloadable action shoot 'em up video game developed by Nihilistic Software and published by Konami.
In 2011, a sequel was released, Zombie Apocalypse: Never Die Alone.
Zombie Apocalypse is a multidirectional shoot 'em up. The player controls one of four characters through 55 levels set in seven different areas. The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or multiplayer.
There are 12 trophies/achievements available. Playing through the game unlocks new modes.
Nihilistic sought to make a pure arcade shooter, akin to Robotron 2084 and Smash TV. Inspiration for the environments and characters was taken from zombie films, including Night of the Living Dead and Return of the Living Dead.
Aggregator | Score | |
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PS3 | Xbox 360 | |
Metacritic | 61/100 | 66/100 |
Publication | Score | |
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PS3 | Xbox 360 | |
1Up.com | D+ | D+ |
Destructoid | 7/10 | N/A |
GamePro | ||
GameRevolution | C− | C− |
GameSpot | 7.5/10 | 7.5/10 |
Giant Bomb | ||
IGN | 6.5/10 | 6.5/10 |
PlayStation Official Magazine – UK | 6/10 | N/A |
Official Xbox Magazine (US) | N/A | 8/10 |
TeamXbox | N/A | 7.6/10 |
The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic. IGN said, "...is inconsequential." GameSpot called it "Robotron: 2084 with zombies...what it lacks in innovation it more than makes up for with good, mindless fun." Destructoid praised the variety of zombies in the PlayStation 3 version review, but added "by the time you hit your 25th night, you've pretty much seen them all." However, 1Up.com criticized the repetition, as well as the difficulty level and enemy variety, saying, "Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes. As the game wears on, absurd variants...replace the run-of-the-mill brain-eaters."