Today, Airfight is a topic that has acquired great relevance in different areas. Both in personal life and in the work environment, Airfight has generated a significant impact on the way people interact and function in their daily lives. Since its emergence, Airfight has been the subject of study, debate and analysis, which has given rise to a multiplicity of perspectives and approaches on its importance and repercussions. In this article, we will explore various facets of Airfight, from its origin to its evolution today, in order to better understand its influence on our society.
Airfight is an early 3D graphics-based multi-user flight simulator, created on the University of Illinois Urbana-Champaign (UIUC) Control Data Corporation (CDC) PLATO system in the early 1970s.
The software was the first ever 3D flight simulator and the first multi-player flight simulator. The first version was developed by Brand Fortner with Kevin Gorey in the summer of 1974. After its release, it became the most popular game on PLATO until Empire became more popular. This software probably inspired the UIUC student Bruce Artwick to start the company Sublogic, which was acquired and later became Microsoft Flight Simulator.