Within the framework of Microsoft Flight Simulator (1986 video game), we find a topic of great relevance and interest today. This topic has generated debates, discussions and reflections in different areas, from politics to science, including culture and society in general. It is a theme that invites us to reflect on fundamental aspects of life, to question our beliefs and to seek answers to questions that have accompanied us throughout history. Through this article, we will seek to delve into Microsoft Flight Simulator (1986 video game), exploring its different facets, analyzing its implications and offering a critical and analytical look at a topic that concerns us all.
Microsoft Flight Simulator | |
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Developer(s) | Sublogic |
Publisher(s) | Microsoft |
Series | Microsoft Flight Simulator |
Platform(s) | Classic Mac OS |
Release | May 1986 |
Genre(s) | Amateur flight simulation |
Mode(s) | Single-player |
Microsoft Flight Simulator is a 1986 video game developed by Sublogic and published by Microsoft for the Macintosh.
In 1984 Amiga Corporation asked Artwick to port Flight Simulator for its forthcoming computer, but Commodore's purchase of Amiga temporarily ended the relationship. Sublogic instead finished a Macintosh version, released by Microsoft, then resumed work on the Amiga and Atari ST versions.
Notable features included a windowing system allowing multiple simultaneous 3D views - including exterior views of the aircraft itself.
Frank Boosman reviewed the game for Computer Gaming World, and stated, "As a game, FS is exciting. Flying beneath the Golden Gate Bridge was a big thrill, and really had me sweating. FS wins as a simulation as well; the flight characteristics of the Cessna and Lear Jet seem realistic, and the instrumentation is complete."