Microsoft Flight Simulator X: Acceleration

In this article, we will explore the various facets of Microsoft Flight Simulator X: Acceleration, analyzing its impact in different contexts and its influence on today's society. From its origins to the present, Microsoft Flight Simulator X: Acceleration has played a fundamental role in people's daily lives, being a topic of interest and debate in multiple areas. Through an in-depth and detailed analysis, we will examine the key aspects that make Microsoft Flight Simulator X: Acceleration a relevant topic worthy of study. From its implications in culture and history, to its connection with technology and current events, this article aims to offer a comprehensive and complete vision of Microsoft Flight Simulator X: Acceleration, with the aim of providing a broader and enriching understanding of this topic.

Microsoft Flight Simulator X
Developer(s)Aces Game Studio
Publisher(s)Microsoft Game Studios
SeriesMicrosoft Flight Simulator
Platform(s)Microsoft Windows
Release
  • EU: November 2, 2007
  • NA: October 23, 2007
Genre(s)Amateur flight simulation
Mode(s)Single player, multiplayer (online)

Microsoft Flight Simulator X: Acceleration is a 2007 expansion pack for the 2006 flight simulation video game Microsoft Flight Simulator X, developed by Aces Game Studio and published by Microsoft Game Studios for Windows.

Gameplay

Acceleration introduces new features to Flight Simulator X, including 30 new single-player and 19 multiplayer missions, three new aircraft: the F/A-18A Hornet, EH-101 helicopter and the P-51D Mustang, and new scenery enhancements for sites including Berlin, Istanbul, Cape Canaveral and the Edwards Air Force Base.

Reception

Reception for Acceleration was positive, with praise singled out for the design of the new missions. Steve Butts of IGN praised the missions as "every bit as exciting and enjoyable as those in the original game", praising their challenge and variety. PC Zone similarly praised the "drastically different" missions, noting the novel use of catapults and winches.

Reviewers noted the visual improvements to the game. Steve Butts of IGN noted "the visuals are amazing" and "the few new assets definitely fit well with the game's existing assets". James Reid of PC Powerplay praised the minimal performance cost of the enhanced graphics, stating "some improvement in the quality of rendering of scenery, aircraft and other graphic features".

Some reviewers encountered bugs and performance issues. Oliver Clare of Eurogamer noted "small issues with 3rd-party content after install" and the number of "lock-up and crash reports on FSX forums since release".

References

  1. ^ "'Flight Simulator X: Acceleration' Now Available!". FSInsider. Microsoft. October 23, 2007. Archived from the original on December 20, 2016. Retrieved April 15, 2019.
  2. ^ a b Clare, Oliver (November 18, 2007). "Flight Simulator X:Acceleration". Eurogamer. Archived from the original on November 1, 2017.
  3. ^ Lackey, Jeff (November 26, 2007). "Flight Simulator X:Acceleration Review". GameSpot. Archived from the original on June 22, 2011.
  4. ^ a b c Butts, Steve (May 15, 2012). "Flight Simulator X: Acceleration". IGN.
  5. ^ a b Reid, James (February 2008). "FSX: Acceleration". PC PowerPlay (148): 60–61.
  6. ^ a b "Flight Simulator X: Acceleration". PC Zone (189): 82. January 2008.

External links