In the modern world, Racing Simulation 3 has become a topic of great relevance and interest to numerous sectors of society. Its influence ranges from the personal to the professional sphere, including the impact it has on culture and technology. There are many debates and reflections that revolve around Racing Simulation 3, and its importance is undeniable today. That is why it is essential to delve into its different facets and understand its scope and implications in our daily lives. In this article, we will explore some of the most relevant perspectives on Racing Simulation 3 and how it affects society at large.
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| Racing Simulation 3 | |
|---|---|
| Developer | Ubi Soft Paris[a] |
| Publisher | Ubi Soft[b] |
| Platforms | Windows, PlayStation 2 |
| Release | Windows PlayStation 2
|
| Genre | Sim racing |
| Modes | Single-player, multiplayer |
RS3: Racing Simulation 3 is a racing video game developed by Ubi Soft Paris and published by Ubi Soft. It is a sequel to Monaco Grand Prix: Racing Simulation 2. It was released for Microsoft Windows in December 2002. A PlayStation 2 port was released in October of the next year, albeit exclusively in Europe.
Racing Simulation 3 is a genericized approximation of the real life Formula One, but it lacks any officially licensed materials. Drivers and teams are given generic names. Track layouts are often authentic to real-world counterparts, but they are usually attributed to neighboring countries. For example, the Albert Park Circuit in Melbourne, Australia is instead located in New Zealand.
Despite the previous title being named for the Monaco Grand Prix, Racing Simulation 3 lacks any representation of the Circuit de Monaco.
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| Publication | Score |
|---|---|
| 4Players | 73%[2] |
| Jeuxvideo.com | 10/20[1] |