The topic of Tail to Nose has been the subject of interest and debate for a long time. From its origins to the present day, Tail to Nose has played a significant role in various aspects of society. In order to better understand this topic, it is essential to delve into its history, its implications and its impact in different contexts. In this article, different perspectives on Tail to Nose will be addressed, with the purpose of offering a comprehensive vision that allows readers to acquire a more complete and enriching understanding of this topic.
You can help expand this article with text translated from the corresponding article in Italian. (June 2011) Click for important translation instructions.
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| Super Formula: Chijō Saisoku no Battle Tail to Nose: Great Championship | |
|---|---|
Arcade flyer of Super Formula: Chijō Saisoku no Battle. | |
| Developer | Video System |
| Publisher | Video System |
| Composer | Naoki Itamura (Gekko Itamura) |
| Platform | Arcade |
| Release | |
| Genre | Arcade racing (Formula One) |
| Mode | Single-player |
Tail to Nose: Great Championship, known in Japan as Super Formula: Chijō Saisoku no Battle (スーパーフォーミュラ・地上最速のバトル, "Super Formula: The Battle of the Fastest on the Ground"), is a 1989 Formula One-based arcade racing video game developed and published by Video System.
Super Formula was one of the earliest arcade games related to Formula 1, in this case the 1988 season. Although being an unlicensed game, the teams, drivers, sponsors and the only four circuits available were inspired by real-life ones. The selectable drivers are also recognizable in the graphic representations of their faces.
It can be considered as the predecessor to the F-1 Grand Prix video game series.

(26 drivers)