Pose to pose animation

In this article, the topic of Pose to pose animation will be addressed, which has generated great interest and controversy in recent times. Pose to pose animation is a topic that has captured the attention of people of all ages and backgrounds, since its relevance transcends borders and contexts. Since its emergence, Pose to pose animation has sparked much debate and has been the subject of study and analysis by experts and hobbyists alike. In this article, different aspects related to Pose to pose animation will be explored, including its origin, evolution, impact and possible future implications. Likewise, different perspectives and opinions on Pose to pose animation will be examined, with the aim of offering a complete and balanced view on this topic.

Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. The opposite concept is straight ahead animation, where the poses of a scene are not planned, which results in more loose and free animation, though with less control over the animation's timing.

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References

  1. ^ a b Lasseter, John (July 1987). "Principles of Traditional Animation applied to 3D Computer Animation". ACM Computer Graphics, Vol. 21, Number 4. pp. 35–44.